Files
DropToTheRoots/Game/Assets/Scripts/GameOverScript.cs
T

40 lines
782 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using System.Timers;
public class GameOverScript : MonoBehaviour
{
public GameObject image;
private float elapsed;
[SerializeField]
private float duration = 2.0f;
[SerializeField]
private AudioSource audioSource;
void Start()
{
image.SetActive(false);
elapsed = 0.0f;
}
void Update()
{
elapsed += Time.deltaTime;
if(elapsed >= duration) {
image.SetActive(true);
if (audioSource != null)
{
audioSource.Play();
}
if (Input.anyKeyDown)
{
SceneManager.LoadScene(0, LoadSceneMode.Single);
}
}
}
}