Files
DropToTheRoots/Game/Assets/Scripts/TreeSpawner.cs
T

14 lines
321 B
C#

using UnityEngine;
public class TreeSpawner : MonoBehaviour
{
public GameObject treePrefab;
public Transform spawnPoint;
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag("Player")) return;
Instantiate(treePrefab, spawnPoint.position, Quaternion.identity);
}
}