test
This commit is contained in:
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class DamageHandler : MonoBehaviour
|
||||
{
|
||||
public
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b3b9fc97a2d39d2d84c4be43a79247a
|
||||
@@ -3,14 +3,11 @@ using UnityEngine;
|
||||
public class DropletMovement : MonoBehaviour
|
||||
{
|
||||
private Rigidbody2D rb;
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
public float moveSpeed = 5f;
|
||||
public float jumpingPower = 5f;
|
||||
private Vector2 movement;
|
||||
private Animator playerAnim; //for animation
|
||||
private float xInput;
|
||||
>>>>>>> 3a4d5de (current correct code inshallah)
|
||||
|
||||
public float moveSpeed = 5f;
|
||||
public float jumpingPower = 5f;
|
||||
|
||||
Reference in New Issue
Block a user