test
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using UnityEngine;
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public class DamageHandler : MonoBehaviour
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{
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public
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 2b3b9fc97a2d39d2d84c4be43a79247a
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@@ -3,14 +3,11 @@ using UnityEngine;
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public class DropletMovement : MonoBehaviour
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public class DropletMovement : MonoBehaviour
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{
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{
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private Rigidbody2D rb;
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private Rigidbody2D rb;
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<<<<<<< HEAD
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=======
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public float moveSpeed = 5f;
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public float moveSpeed = 5f;
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public float jumpingPower = 5f;
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public float jumpingPower = 5f;
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private Vector2 movement;
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private Vector2 movement;
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private Animator playerAnim; //for animation
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private Animator playerAnim; //for animation
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private float xInput;
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private float xInput;
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>>>>>>> 3a4d5de (current correct code inshallah)
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public float moveSpeed = 5f;
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public float moveSpeed = 5f;
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public float jumpingPower = 5f;
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public float jumpingPower = 5f;
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