Merge remote-tracking branch 'origin/cems-awesome-branch' into damage-handling

This commit is contained in:
go38coz
2026-06-06 01:10:08 +02:00
2 changed files with 10 additions and 7 deletions
+3 -3
View File
@@ -137,7 +137,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4266476263824402640, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: m_GravityScale
value: 10
value: 5
objectReference: {fileID: 0}
- target: {fileID: 6566899495513628888, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: m_LocalPosition.x
@@ -202,11 +202,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
propertyPath: m_LocalPosition.x
value: -6.02
value: -3.39
objectReference: {fileID: 0}
- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
propertyPath: m_LocalPosition.y
value: -0.82
value: -1
objectReference: {fileID: 0}
- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
propertyPath: m_LocalPosition.z
+7 -4
View File
@@ -9,10 +9,11 @@ public class DropletMovement : MonoBehaviour
private Animator playerAnim; //for animation
private float xInput;
public float moveSpeed = 5f;
public float jumpingPower = 5f;
private Vector2 movement;
//helper variables
private bool isGrounded = true;
[SerializeField] private float dashSpeed;
[SerializeField] private float dashDuration;
private float dashTime;
void Start()
{
@@ -23,6 +24,8 @@ public class DropletMovement : MonoBehaviour
{
movement.x = Input.GetAxisRaw("Horizontal");
if (isGrounded && Input.GetKeyDown(KeyCode.Space))
{
rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);