Merge remote-tracking branch 'origin/cems-awesome-branch' into damage-handling
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@@ -9,10 +9,11 @@ public class DropletMovement : MonoBehaviour
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private Animator playerAnim; //for animation
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private float xInput;
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public float moveSpeed = 5f;
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public float jumpingPower = 5f;
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private Vector2 movement;
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//helper variables
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private bool isGrounded = true;
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[SerializeField] private float dashSpeed;
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[SerializeField] private float dashDuration;
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private float dashTime;
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void Start()
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{
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@@ -23,6 +24,8 @@ public class DropletMovement : MonoBehaviour
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{
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movement.x = Input.GetAxisRaw("Horizontal");
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if (isGrounded && Input.GetKeyDown(KeyCode.Space))
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{
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rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);
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