die scene
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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using Object = System.Object;
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using Object = System.Object;
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using UnityEngine.SceneManagement;
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public class DamageHandler : MonoBehaviour
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public class DamageHandler : MonoBehaviour
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{
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{
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@@ -69,6 +70,7 @@ public class DamageHandler : MonoBehaviour
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public void Die()
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public void Die()
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{
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{
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SceneManager.LoadScene(3, LoadSceneMode.Single);
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Destroy(gameObject);
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Destroy(gameObject);
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}
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}
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}
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}
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