Tree alignment

This commit is contained in:
go38coz
2026-06-07 11:40:03 +02:00
parent 5d1b6ac24e
commit d9f673fb9f
2 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -1246,10 +1246,10 @@ PrefabInstance:
- target: {fileID: 5615831806268684012, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
propertyPath: endTreeSprite
value:
objectReference: {fileID: 7024218491085898663, guid: b814efef9b884f24c8d7e5c2fb610405, type: 3}
objectReference: {fileID: 6920063139214059855, guid: 6f973ca6f71800cdb9b6c3198055e4cf, type: 3}
- target: {fileID: 5615831806268684012, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
propertyPath: lastTreeNumber
value: 5
value: 2
objectReference: {fileID: 0}
- target: {fileID: 6340050609640341239, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
propertyPath: m_LocalPosition.y
@@ -1322,7 +1322,7 @@ AudioSource:
m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 0.5
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
+2 -2
View File
@@ -31,8 +31,8 @@ public class PatternSelecter : MonoBehaviour
transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
spriteRenderer.sprite = endTreeSprite;
// spriteRenderer.color = new Color32(255, 228, 225,255);
transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
transform.localPosition += new Vector3(0.27f,0.54f,0f);
// transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
transform.localPosition += new Vector3(-0.2f,-0.5f,0f);
confine.size += new Vector2(0f, 38f);
confiner2D.InvalidateBoundingShapeCache();
}