Tree alignment
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@@ -31,8 +31,8 @@ public class PatternSelecter : MonoBehaviour
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transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
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spriteRenderer.sprite = endTreeSprite;
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// spriteRenderer.color = new Color32(255, 228, 225,255);
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transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
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transform.localPosition += new Vector3(0.27f,0.54f,0f);
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// transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
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transform.localPosition += new Vector3(-0.2f,-0.5f,0f);
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confine.size += new Vector2(0f, 38f);
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confiner2D.InvalidateBoundingShapeCache();
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}
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