Tree alignment
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@@ -1246,10 +1246,10 @@ PrefabInstance:
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- target: {fileID: 5615831806268684012, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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propertyPath: endTreeSprite
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value:
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objectReference: {fileID: 7024218491085898663, guid: b814efef9b884f24c8d7e5c2fb610405, type: 3}
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objectReference: {fileID: 6920063139214059855, guid: 6f973ca6f71800cdb9b6c3198055e4cf, type: 3}
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- target: {fileID: 5615831806268684012, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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propertyPath: lastTreeNumber
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value: 5
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 6340050609640341239, guid: 63a81e9c39aed7249bdeb557c0054e6c, type: 3}
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propertyPath: m_LocalPosition.y
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@@ -1322,7 +1322,7 @@ AudioSource:
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 0.5
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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@@ -31,8 +31,8 @@ public class PatternSelecter : MonoBehaviour
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transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
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spriteRenderer.sprite = endTreeSprite;
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// spriteRenderer.color = new Color32(255, 228, 225,255);
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transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
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transform.localPosition += new Vector3(0.27f,0.54f,0f);
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// transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
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transform.localPosition += new Vector3(-0.2f,-0.5f,0f);
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confine.size += new Vector2(0f, 38f);
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confiner2D.InvalidateBoundingShapeCache();
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}
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