kms
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@@ -3,21 +3,20 @@ using UnityEngine;
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public class DropletMovement : MonoBehaviour
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public class DropletMovement : MonoBehaviour
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{
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{
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private Rigidbody2D rb;
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private Rigidbody2D rb;
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<<<<<<< HEAD
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=======
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public float moveSpeed = 5f;
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public float jumpingPower = 5f;
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private Vector2 movement;
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private Animator playerAnim; //for animation
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private float xInput;
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>>>>>>> 3a4d5de (current correct code inshallah)
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public float moveSpeed = 5f;
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public float moveSpeed = 5f;
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public float jumpingPower = 5f;
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public float jumpingPower = 5f;
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private Vector2 movement;
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private Vector2 movement;
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private Animator playerAnim;
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private float xInput;
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private bool isGrounded = true;
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[SerializeField] private float dashSpeed;
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[SerializeField] private float dashDuration;
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private float dashTime;
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void Start()
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void Start()
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{
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{
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rb = GetComponent<Rigidbody2D>();
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rb = GetComponent<Rigidbody2D>();
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